KERB: Skate
A skateboarding game built for a controller: flips, grabs, grinds and stalls, chained into combos across the turf.
or drag across it to draw in the ink
Show your work.
A proof is two things: an argument that holds up, and the first print pulled from the plate. Everything here starts as research and a plan, and ships as the finished version. Games, with the work shown. Stories and art have moved to Eigen.
Click the paper to move the ink.
In pencil. Not yet inked. GDDs by passcode.
A skateboarding game built for a controller: flips, grabs, grinds and stalls, chained into combos across the turf.
PLATE 02A hover-racer run through Neon City, Sunset Canyon and The Grid, a light-cycle arena, one mission at a time.
PLATE 03An arcade fighter for iPhone and a controller: digitized photo-real brawlers, tap-sequence specials, best-of-three rounds, and a RUIN finisher.
PLATE 04A hex board that collapses by published rules. Read the fissure, move the band, and get the carry home.
PLATE 05Turn-based hex conquest across a shattered world: four factions, nine Core Worlds, three action points a turn.
PLATE 06A handler's desk in Rotterdam: send agents out on ops settled by dice you see before you choose, and pay for every choice in a ledger.
PLATE 07Six people, one hearth, ninety days of winter on a mountain outpost. Plan the day, watch the night burn your fuel, and read what the morning cost.
Also a D-pad
Printers line up each plate against this cross before a run. Here the centre sends a ripple through the page, and the arrows push a blot of ink in that direction.